AI Insights · Timothy · January 2023
Top 5 Gacha Games on iOS in South America: Q4 2022
Discover the performance of the top 5 Gacha games on iOS in South America during Q4 2022, including insights on weekly downloads, revenue, and active users.
The fourth quarter of 2022 saw significant activity in the Gacha games category on the iOS platform in South America. Here’s a closer look at the performance of the top 5 Gacha games, based on data from Sensor Tower.
8 Ball Pool™, published by Miniclip.com, exhibited a strong performance throughout the quarter. Weekly revenue started at approximately $14.9K at the end of September and saw a steady rise, peaking at roughly $28.6K in the last week of December. Downloads also increased significantly, beginning at around 41.6K and reaching a peak of about 83K in the final week. Active users grew from around 1.4M to 1.66M over the same period, indicating a healthy engagement.
eFootball™ 2024 from KONAMI showed a notable increase in both revenue and user engagement. Weekly revenue rose from around $13.7K at the end of September to approximately $46.7K by the end of December. Downloads also saw an upward trend, starting at around 20.3K and reaching up to 47.5K. Active users consistently grew from 348.4K to 463.2K, showcasing sustained user interest.
X-HERO experienced fluctuations in its performance. Revenue varied throughout the quarter, peaking at around $25.5K in mid-October before stabilizing to about $19.3K by the end of December. Downloads saw a significant spike to approximately 87.2K in mid-October but dropped to around 2.9K by the end of December. Active users mirrored this trend, starting at 140.3K and declining to 71K.
Mario Kart Tour by Nintendo Co., Ltd. faced a more challenging quarter. Revenue remained relatively low, peaking at around $8.3K in early October and ending the quarter at approximately $5.9K. Downloads peaked at around 33.2K in late October and then stabilized around 21K by the end of December. Active users fluctuated around the 100K mark, ending the quarter at 114.7K.
Lastly, Hero Clash, a newer entry from 9z Games(HK), showed promising early performance. Weekly revenue started modestly but peaked at around $1.8K in early December. Downloads saw a significant surge to approximately 109.5K by the end of November before tapering off. Active users followed a similar pattern, peaking at around 93K in late November and ending the quarter at 33.8K.
These insights provide a snapshot of the dynamic Gacha games market on iOS in South America for Q4 2022. For more detailed data and further insights, visit Sensor Tower.